
FACE SHAPES
AUTOMATION
Quickly generate the geometry necessary for a blendshape based face rig. This script works alongside a template Maya scene. The scene contains a base mesh and a library of geometry to act as a starter set of blendshape deltas.
SCRIPT
BREAKDOWN
In this demonstration of the script I include additional geometry to be duplicated alongside the face geometry (i.e. eyebrows and facial hair). They have wrap deformers connected to the initial face geometry to deform along with it. The end result is one merged piece of geo being driven with one blendshape deformer.
REAL-TIME
MOTION CAPTURE
With Unreal Engine and Rokoko Motion Capture I am able to perform real-time performance capture. A simple solution for previsualizing character animation!
Animation Transfer
Script
A script I developed to transfer pre-recorded facial motion capture. The animation is transferred to a control rig that then can be edited for cleanup and further animation. Click here to view a project that uses the transfer script and rig.
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